@googoogaagaa #cycle 15 #play tcdeff#ed#c#xxxcdeff#ed#c#xxx /i #play tcdeff#ed#c#xxxcdeff#ed#c#xxx /i/i #play icqc#icqc#icqc#icqc#icfec#c#cqc#icq /i/i #play qc#icqc#icc#c#dgfegcqc#icqc#icqc#ic /i/i #cycle 30 #play ic#ccdefccc#c#ccc#c#ccd#d#ccd#d# /i #play iccddccddccc#c#ccc#c#ggg#g#ggg#g#gg /i #play iffggffggeeggeeggd#d#ggd#d#ddd#d#dd /i #play id#d#ddg#g#ddg#g#g#g#ddg#g#ddg#g#cc /i #play ig#g#ccd#d#ggd#d#g#g#d#d#ggd#d#g#g# /i #play iddffddg#g#ddffddggccd#d#cc-ff+cc-gg /i/i #play icc-ccddeefff#f#gga#a#bb /i/i #play cc-ccddeefff#f#gga#a#bb /i/i #play cc-ccddeefff#f#gga#a#bbxxxx /i #play +cdeff#edc#xxxcdeff#edc#xxx /i #play +cdeff#edc#xxxcdeff#edc#xxx /i #play wc @Schtuff #cycle 1 #end :appear #put s cyan door #put s fake /s @Flash1 #cycle 1 #end :appear #if blocked e #opt2:flash /i/i #appear @Indicator #cycle 1 #end :appear #char 16 #end :down #if blocked s #end #play --d ?s #end :up #if blocked n #end #play --d ?n #end @About dis Quap! #cycle 1 #end :check #if blocked w #explain #end :explain #play ++gc $ $°±²Û CONTROLS You're already controlling the menu, doofus. So... $°±²Û ChickenWire? The hell?! Yes. ChickenWire is a pretty unique sketch game, like Triple Weird and Rangest (MZX) were. There hasn't been anything similar since '97 and I think that the world is ready for another game like this. I've rereleased it twice (this being the second time now). Enjoy this heaving, pulsating mass of crap or Bun-Bun will come for you... (A thought I shall not entertain further) -Zenith $ @Opt1 #cycle 1 #end :appear #char 67 #end :flash #put s red object /i #put s white object /i #end @Opt #cycle 1 #end :appear #char 111 #end @Opt #cycle 1 #end :appear #char 110 #end @Opt #cycle 1 #end :appear #char 116 #end @Opt #cycle 1 #end :appear #char 114 #end @Opt #cycle 1 #end :appear #char 111 #end @Opt #cycle 1 #end :appear #char 108 #end @Opt #cycle 1 #end :appear #char 115 #end @ControlN #cycle 1 #end :appear #put s player #char 219 #end :touch #indicator:up #end @Flash2 #cycle 1 #end :appear #if blocked e #opt1:flash /i/i #appear @ChickenWire Credits #Cycle 1 #end :check #if blocked w #credits #end :credits #play ++gc $ $°±²ÛÝCHICKENWIRE v1.5 CREDITSÞÛ²±° $Almost everything, durnit - Zenith $Moo-sick by - Viovis Acropolis $Prez of LameGame - Ringworm I wish to sincerely thank the following: $ $ $ $ $ You dig? Good. I HATE YOU ALL $ @Opt2 #cycle 1 #end :appear #char 67 #end :flash #put n red object /i #put n white object /i #end :flash2 #put s red object /i #put s white object /i #end @Opt #cycle 1 #end :appear #char 114 #end @Opt #cycle 1 #end :appear #char 101 #end @Opt #cycle 1 #end :appear #char 100 #end @Opt #cycle 1 #end :appear #char 105 #end @Opt #cycle 1 #end :appear #char 116 #end @Opt #cycle 1 #end :appear #char 115 #end @Druduh #cycle 1 #end :light /i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i #others:da #light @ControlE #end :appear #char 219 #end :touch #all:check @Flash3 #cycle 1 #end :appear #if blocked e #opt2:flash2 /i/i #appear @LameGame #cycle 1 #end :check #if blocked w #cat #end :cat #play ++gc $ $LameGame Ringworm: Hello, Mr. President!! $Tut's Tomb SE/Scrambledash Dungeons/ $4 Seasons Renewal/LoaP 1 & 2/Tut's Tomb $Legends Rasconza: hiiii $hoooo Oddjob: Dude from that JAMWES BNOD FLIM $LoaP 1 & 2 gerbil: Weird little bugger $Scooter Viovis: REALLY weird little bugger $Hey Drake! The College Years Jojoisjo: HE MAIKS GODO MSSC $River City/Possessed/Gems & Pipes StarDreamer: Programmer with TEH C DRIVE CRASH PWOERS ELIEET $That demo thing I don't remember the name $of (sorry) Zenith: COOL DUDE $psyche/The Kave:SE/sp@ng@s/ChickenWire $v1.5 Cal: Master Beta (god, that joke is so tired now) $Office Boy Demo http://lamegame.hypermart.net $ @Opt3 #cycle 1 #end :appear #char 76 #end :flash #put s red object /i #put s white object /i #end @Opt #cycle 1 #end :appear #char 97 #end @Opt3 #cycle 1 #end :appear #char 109 #end @Opt3 #cycle 1 #end :appear #char 101 #end @Opt3 #cycle 1 #end :appear #char 71 #end @Opt3 #cycle 1 #end :appear #char 97 #end @Opt3 #cycle 1 #end :appear #char 109 #end @Opt3 #cycle 1 #end :appear #char 101 #end @Druduh #cycle 1 #end :light ?rnd #light :da #if blocked e #no1 #if blocked w #no2 #no3 :no1 #change green invisible white solid /i #change white solid normal /i #change white normal water /i #change white water green invisible #light :no2 #change purple invisible white solid /i #change white solid normal /i #change white normal water /i #change white water purple invisible #light :no3 #change white invisible white solid /i #change white solid normal /i #change white normal water /i #change white water invisible #light @ControlS #cycle 1 #end :appear #char 219 #end :touch #indicator:down #end @Sir #cycle 1 #if not blocked s #goforit /i #restart :goforit /i/s #char 67 @Sir #cycle 1 #if not blocked s #goforit /i #restart :goforit /i/s #char 104 @Sir #cycle 1 #if not blocked s #goforit /i #restart :goforit /i/s #char 105 @Sir #cycle 1 #if not blocked s #goforit /i #restart :goforit /i/s #char 99 @Sir #cycle 1 #if not blocked s #goforit /i #restart :goforit /i/s #char 107 @Sir #cycle 1 #if not blocked s #goforit /i #restart :goforit /i/s #char 101 @Sir #cycle 1 #if not blocked s #goforit /i #restart :goforit /i/s #char 110 @Sir #cycle 1 #if not blocked s #goforit /i #restart :goforit /i/s #char 87 @Sir #cycle 1 #if not blocked s #goforit /i #restart :goforit /i/s #char 105 @Sir #cycle 1 #if not blocked s #goforit /i #restart :goforit /i/s #char 114 @Sir #cycle 1 #if not blocked s #goforit /i #restart :goforit /i/s #char 101 @Sir #cycle 1 #if not blocked s #goforit /i #restart :goforit /i/s #char 58 @Sir #cycle 1 #if not blocked s #goforit /i #restart :goforit /i/s #char 65 @Sir #cycle 1 #if not blocked s #goforit /i #restart :goforit /i/s #char 90 @Sir #cycle 1 #if not blocked s #goforit /i #restart :goforit /i/s #char 90 @Sir #cycle 1 #if not blocked s #goforit /i #restart :goforit /i/s #char 84 @Sir #cycle 1 #if not blocked s #goforit /i #restart :goforit /i/s #char 71 @Sir #cycle 1 #if not blocked s #goforit /i #restart :goforit /i/s #char 97 @Sir #cycle 1 #if not blocked s #goforit /i #restart :goforit /i/s #char 109 @Sir #cycle 1 #if not blocked s #goforit /i #restart :goforit /i/s #char 101 @Sir #cycle 1 #if not blocked s #goforit /i #restart :goforit /i/s #char 98 @Sir #cycle 1 #if not blocked s #goforit /i #restart :goforit /i/s #char 121 @Sir #cycle 1 #if not blocked s #goforit /i #restart :goforit /i/s #char 90 @Sir #cycle 1 #if not blocked s #goforit /i #restart :goforit /i/s #char 101 @Sir #cycle 1 #if not blocked s #goforit /i #restart :goforit /i/s #char 110 @Sir #cycle 1 #if not blocked s #goforit /i #restart :goforit /i/s #char 105 @Sir #cycle 1 #if not blocked s #goforit /i #restart :goforit /i/s #char 116 @Sir #cycle 1 #if not blocked s #goforit /i #restart :goforit /i/s #char 104 #cycle 1 #if blocked s /i#put s white object /i #restart @Shot #cycle 18 /i/i/i #cycle 1 #char 16 /i :toodles #put e empty #if blocked e #thud #put w white solid #change white normal empty /e #put e empty #if blocked e #thud #put w white normal #change white breakable empty /e #put e empty #if blocked e #thud #put w white breakable #change white water empty /e #put e empty #if blocked e #thud #put w white water #change white solid empty /e #toodles :thud #char 32 #change white water empty #put w white water /i #char 176 #change white solid empty #put w white solid /i #char 219 #change white normal empty #put w white normal /i #char 178 #change white breakable empty #put w white breakable /i #char 177 #change white water empty #put w white water /i #char 176 #put w empty /i #jim:come #die ê ê ê ê ê ê ê ã éé ã ê ã éé ã ã *  * ã ê ã *  * ã  *    *  ê  *    *   *øÎ*  @Star #cycle 1 #end :twinkle /i #char 250 /i #char 249 #twinkle ê  *øÎ* ê Π ê Π ê @Jim #cycle 2 #end :come /i/i/i/i/i/i/i/i/i /i/i/i/i/i/i/i/i/i #cycle 1 #star:twinkle #change purple invisible white line #change line line #change boulder forest #change forest normal /i #change sliderns forest #change normal breakable #change forest normal /i #change sliderew forest #change breakable water #change normal breakable #change forest normal /i/i/i/i/i/i/i/i/i/i #change gem torch #change torch solid /i #change ammo torch #change torch normal /i #change blinkwall torch #change torch breakable /i #change bullet torch #change torch water /i #change energizer green solid #change ricochet green normal #change door green breakable /i #change head forest #change forest invisible #change key forest #change forest water #change tiger forest #change forest breakable /i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i #cycle 1 /i/i/i/i/i #char 2 /i /e/e/e/e/e/e/e/e/e/e/e/e #put e fake /e #put e fake /e #put w normal /e #put w solid /e/e/e/e/e/e/e/e/e/e/e/e/e/e/i/i/i/i/i/i #cycle 3 JIM: Uh.......hi. I'm Jim Doily, the /i/i/i/i/i/i JIM: (Ex)-star of /\/emesis. That wanker /i/i/i/i/i/i JIM: Zenith threw me out of my game, cut /i/i/i/i/i/i JIM: my salary and gave me this dumb job /i/i/i/i/i/i JIM: introducing this shitty rehash of CW. /i/i/i/i/i/i JIM: I'm gonna kill him. But that's not /i/i/i/i/i/i JIM: the point. I'm basically here to tell /i/i/i/i/i/i JIM: to press `P'. But, really, I urge you /i/i/i/i/i/i JIM: not to. This game is just a cheap /i/i/i/i/i/i JIM: rip-off of Rangest and Triple Weird. /i/i/i/i/i/i JIM: And it still sucks! /i/i #zenith:enough #end :cont ZENITH: Right, that's quite enough! /i/i/i/i/i/i ZENITH: If you don't QUIET DOWN now, I /i/i/i/i/i/i ZENITH: shall throw boiling water on the /i/i/i/i/i/i ZENITH: ants! /i/i/i/i/i/i JIM: But...you DEMOTED me! I was once the /i/i/i/i/i/i JIM: star of a game with real potential! /i/i/i/i/i/i JIM: Now I'm just a lowly object imitating /i/i/i/i/i/i JIM: that star! 'Snot fair! /i/i/i/i/i/i/i ZENITH: Don't mention snot! It is green! #zenith:augh /i/i/i/i/i/i ZENITH: Green is evil!!!!!! /i/i/i/i/i/i JIM: Uh...but you're green. /i/i/i/i/i/i/i ZENITH: No I'm not. /i/i/i/i/i/i ZENITH: I'm sky blue pink with yellow /i/i/i/i/i/i ZENITH: spots! Tralalalala!!! /i/i/i/i/i/i/i JIM: You're green, admit it. /i/i/i/i/i/i/i/i ZENITH: No!! No....... #zenith:melting /i/i/i/i/i/i/i/i/i/i ZENITH: I'm melting...melting! Oh, what a /i/i/i/i/i/i ZENITH: world, what a world. . . #end :cont2 /i/i/i/i/i/i JIM: That was strange. Well, I said I was /i/i/i/i/i/i JIM: gonna kill him...heh. /i/i/i/i/i/i JIM: Anyway, I'm bored now. I think I'll /i/i/i/i/i/i JIM: start the absurdly flash title menu. #cycle 2 /i/i/i/i/i/i #all:appear #cycle 1 #change blue invisible ammo #change ammo solid /i #change green invisible ammo #change ammo normal /i #change red invisible ammo #change ammo breakable /i #change white invisible ammo #change ammo water #cycle 3 /i/i/i/i/i/i JIM: Better. Anyway, did you know that /i/i/i/i/i/i JIM: this is just the old title screen of /i/i/i/i/i/i JIM: /\/emesis, but with some bits changed /i/i/i/i/i/i JIM: to look better? Of course you did, /i/i/i/i/i/i JIM: chances are you played the previous /i/i/i/i/i/i JIM: versions of this. Gawd, what a lazy /i/i/i/i/i/i JIM: #mofo that Zenith is, he doesn't /i/i/i/i/i/i JIM: even redo the title screen on a /i/i/i/i/i/i JIM: special edition of his own game /i/i/i/i/i/i JIM: properly! Anyway, I bet /i/i/i/i/i/i JIM: you'll just ignore everything I /i/i/i/i/i/i JIM: just said and play this "game". /i/i/i/i/i/i JIM: No skin off my nose. I don't have /i/i/i/i/i/i JIM: one. I'm a leetle smiley face! /i/i/i/i/i/i JIM: Well, I'll just start up the /i/i/i/i/i/i JIM: lightning, and then leave. /i/i/i/i/i #change lion green invisible #change ruffian purple invisible #change bear white invisible #druduh:light /i/i/i/i/i/i/i/i/i JIM: Buh-bye. /i/i/i/i/i #cycle 1 :goo :goo :goo :goo :goo :goo :goo :goo :goo :goo /i#char 32 /i#char 2 #zap goo #goo :goo /i#die    @Zenith #cycle 1 #end :enough /i/i/i/i#char 1 /w/w/w/w/w/w/w/w/w/w/w/w/w/w #jim:cont #end :augh /n/s/n/s/n/s/n/s/n/s/n/s/n/s #end :melting #cycle 9 /i/i#char 178 /i/i#char 177 /i/i#char 176 /i/i#char 32 #jim:cont2 #die    ê