@dude #cycle 1 #end :go #char 82 @dude #cycle 1 #end :go #char 117 @dude #cycle 1 #end :go #char 110 @dude #cycle 1 #end :go #char 116 @dude #cycle 1 #end :go #char 105 @dude #cycle 1 #end :go #char 109 @dude #cycle 1 #end :go #char 101 @dude #cycle 1 #end :go #char 101 @dude #cycle 1 #end :go #char 114 @dude #cycle 1 #end :go #char 114 @dude #cycle 1 #end :go #char 111 @dude #cycle 1 #end :go #char 114 @dude #cycle 1 #end :go #char 50 @dude #cycle 1 #end :go #char 48 @dude #cycle 1 #end :go #char 51 @dude #cycle 1 #end :go #char 97 @dude #cycle 1 #end :go #char 116 @dude #cycle 1 #end :go #char 48 @dude #cycle 1 #end :go #char 66 @dude #cycle 1 #end :go #char 52 @dude #cycle 1 #end :go #char 48 @dude #cycle 1 #end :go #char 58 @dude #cycle 1 #end :go #char 48 @dude #cycle 1 #end :go #char 53 @dude #cycle 1 #end :go #char 65 @dude #cycle 1 #end :go #char 56 /i/i/i/i/i/i Have you ever been playing ZZT, when, /i/i/i/i/i/i suddenly, you get a message like this? #send dude:go /i/i/i/i/i/i Unfortunately, "runtime errors" sometimes /i/i/i/i/i/i happen in ZZT. This world will show you /i/i/i/i/i/i what to do about them. /i/i/i/i/i/i #change blue invisible forest #change forest breakable #change green invisible forest #change forest invisible #change cyan invisible energizer #change energizer breakable #change red invisible energizer #change energizer solid #char 1 /i #send version:go #die @version #cycle 1 #end :go #char 86 #end @version #cycle 1 #end :go #char 101 #end @version #cycle 1 #end :go #char 114 #end @version #cycle 1 #end :go #char 115 #end @version #cycle 1 #end :go #char 105 #end @version #cycle 1 #end :go #char 111 #end @version #cycle 1 #end :go #char 110 #end @version #cycle 1 #end :go #char 49 #end @version #cycle 1 #end :go #char 46 #end @version #cycle 1 #end :go #char 48 #end