January 00 Issue #2 @Star :loop #char 009 ?s #char 007 ?s #if blocked s #koop #loop :koop #char 32 ?n #if blocked n #loop #koop @Star :loop #char 009 ?s #char 007 #if blocked s #koop #loop :koop #char 32 ?n #if blocked n #loop #koop @Star :loop #char 009 ?s #char 007 ?s #if blocked s #koop #loop :koop #char 32 ?n #if blocked n #loop #koop @Star :loop #char 009 ?s #char 007 ?s #if blocked s #koop #loop :koop #char 32 ?n #if blocked n #loop #koop °°°°°°° °±±±±±±±° @Star :loop #char 009 ?s #char 007 ?s #if blocked s #koop #loop :koop #char 32 ?n #if blocked n #loop #koop @Star :loop #char 009 ?s #char 007 ?s #if blocked s #koop #loop :koop #char 32 ?n #if blocked n #loop #koop °±²²²²²²²±° @Star :loop #char 009 ?s #char 007 ?s #if blocked s #koop #loop :koop #char 32 ?n #if blocked n #loop #koop °±²ÛÛÛÛÛÛÛ²±° °±²ÛÛ²²²²²ÛÛ²±° @Star :loop #char 009 ?s #char 007 ?s #if blocked s #koop #loop :koop #char 32 ?n #if blocked n #loop #koop °±²ÛÛ²±±±±±²ÛÛ²±° @Star :loop #char 009 ?s #char 007 ?s #if blocked s #koop #loop :koop #char 32 ?n #if blocked n #loop #koop @Star :loop #char 009 ?s #char 007 ?s #if blocked s #koop #loop :koop #char 32 ?n #if blocked n #loop #koop @Star :loop #char 009 ?s #char 007 ?s #if blocked s #koop #loop :koop #char 32 ?n #if blocked n #loop #koop °±²ÛÛÛ±°²°±ÛÛÛ²±° @Star :loop #char 009 ?s #char 007 ?s #if blocked s #koop #loop :koop #char 32 ?n #if blocked n #loop #koop °±²ÛÛ²±±±±±²ÛÛ²±° °±²ÛÛÛÛ²²²²²ÛÛÛÛ²±° °±²ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ²±° °±²ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ²±° @Star :loop #char 009 ?s #char 007 ?s #if blocked s #koop #loop :koop #char 32 ?n #if blocked n #loop #koop °±²ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ²±° @Star :loop #char 009 ?s #char 007 ?s #if blocked s #koop #loop :koop #char 32 ?n #if blocked n #loop #koop °±²ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ²±° °±²²²²²²²²²²²²²²²²²±° @Star :loop #char 009 ?s #char 007 ?s #if blocked s #koop #loop :koop #char 32 ?n #if blocked n #loop #koop °±±±±±±±±±±±±±±±±±° @Star :loop #char 009 ?s #char 007 ?s #if blocked s #koop #loop :koop #char 32 ?n #if blocked n #loop #koop °°°²²°°°°°°²²°°°° @Star :loop #char 009 ?s #char 007 ?s #if blocked s #koop #loop :koop #char 32 ?n #if blocked n #loop #koop @Star :loop #char 009 ?s #char 007 ?s #if blocked s #koop #loop :koop #char 32 ?n #if blocked n #loop #koop ²²²ÛÛÛÛÛÛÛ²²² @Star :loop #char 009 ?s #char 007 ?s #if blocked s #koop #loop :koop #char 32 ?n #if blocked n #loop #koop ²²ÛÛÛÛÛÛÛÛÛÛÛ²² ²²²ÛÛÛÛÛÛÛ²²² @Star :loop #char 009 ?s #char 007 ?s #if blocked s #koop #loop :koop #char 32 ?n #if blocked n #loop #koop @Star :loop #char 009 ?s #char 007 ?s #if blocked s #koop #loop :koop #char 32 ?n #if blocked n #loop #koop @Talking /i/i/i Theta14:So, where is the script for the /i/i/i/i/i second ThetaMag title screen, Omega? /i/i/i/i/i Omega:...it had a run-time error, I guess /i/i/i/i/i we will just have to wing it! /i/i/i/i/i Hilbilly147:(hic) oh, great! The Jug is /i/i/i/i/i empty, we can't find the script, AND we /i/i/i/i/i are literaly(sp?) in the middle of /i/i/i/i/i nowhere! /i/i/i/i/i Theta14:It's time for the Mag to start! /i/i/i/i/i Get the repeating message Omega! Hilbilly: /i/i/i/i/i keep control of the ship! I will sit /i/i/i/i/i around playing nothing because I came to /i/i/i/i/i close to the deadline to make muzak! /i/i/i/i/i Omega:Here it goes... /i :loop In ThetaMag#2 you will find ads, preivews, /i/i/i/i/i an interview with Chronos30, an arcade /i/i/i/i/i game, some .zzm music thanx to hilbilly, /i/i/i/i/i a bit of art, reviews, and possibly a /i/i/i/i/i little bit more! /i/i/i/i/i #loop @Fader #cycle 1 :loop #change yellow invisible red water /i #change red water red breakable #change blue invisible red water /i #change red breakable red normal #change red water red breakable #change green invisible red water /i #change red normal red solid #change red breakable red normal #change red water red breakable #change white invisible red water /i/i #change red water white invisible #change red breakable red water #change red normal red breakable #change red solid red normal /i #change red water green invisible #change red breakable red water #change red normal red breakable /i #change red water blue invisible #change red breakable red water /i #change red water yellow invisible /i/i #loop @Star :loop #char 009 ?s #char 007 ?s #if blocked s #koop #loop :koop #char 32 ?n #if blocked n #loop #koop