@STAR1 #BIND STAR @STAR1 #BIND STAR @POINT1 #BIND POINT @star #CHAR 250 /I/I/I/I #CHAR 249 /I #RESTART @POINT1 #BIND POINT @STAR1 #BIND STAR @SPECK1 #BIND SPECK @POINT1 #BIND POINT @POINT /I #CHAR 249 /I #CHAR 250 /I/I/I #RESTART @SPECK1 #BIND SPECK ±ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ @POINT1 #BIND POINT @STAR1 #BIND STAR @STAR1 #BIND STAR @POINT1 #BIND POINT ±±ÛÛÛÛ @HA ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ @SPECK1 #BIND SPECK @SPECK /I #CHAR 249 /I/I #CHAR 250 #RESTART @STAR1 #BIND STAR @POINT1 #BIND POINT ±±ÛÛ @HA ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ @STAR1 #BIND STAR ±±Û @HA ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ Û TOXIC TERMINATOR @STAR1 #BIND STAR ±±Û @HA ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ @POINT1 #BIND POINT Û ±±Û @HA ÛÛÛÛ²² @HA ÛÛÛÛÛ²² @HA ÛÛÛÛÛ @SPECK /I #CHAR 249 /I/I #CHAR 250 #RESTART Û HINTS & SOLUTIONS @SPECK /I #CHAR 249 /I/I #CHAR 250 #RESTART @STAR1 #BIND STAR ±±Û @HA ÛÛÛÛ²Û @BROW @HA ÛÛÛ²Û @BROW @HA ÛÛÛÛÛ Û ±±Û @HA ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ @STAR1 #BIND STAR @SPECK /I #CHAR 249 /I/I #CHAR 250 #RESTART ±±Û @HA ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ @STAR1 #BIND STAR ±±Û @HA ÛÛÛÛ²²²²²²²²²² @HA ÛÛÛÛÛ @POINT1 #BIND POINT ±²ÛÛ²± ±²ÛÛ²± Û ±±Û @HA ÛÛÛÛÛÛ²²²²²² @HA ÛÛÛÛÛÛÛ ±²ÛÛ²± ±²ÛÛ²± Û ±±Û @HA ÛÛÛÛÛÛÛ²²²² @HA ÛÛÛÛÛÛÛÛ ±²ÛÛ²± ±²ÛÛ²± Û ±±Û @HA ÛÛÛÛÛÛÛÛÛ @HA ÛÛÛÛÛÛÛÛÛÛ ±²ÛÛÛÛÛÛÛÛÛÛÛ²± ±±Û @HA ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ ±²ÛÛ²±±±±±²ÛÛ²± ±±Û @HA ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ ±²ÛÛ²± ±²ÛÛ²± ±±ÛÛ @HA ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ ±²ÛÛ²± @HINTSLEFT #END :TOUCH #SEND HINTS:TOUCH #END @HINTS & SOLUTIONS #END :TOUCH $»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» $¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼ $HINTS . . . AND SOLUTIONS, TOO $»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» $¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼ Toxic Terminator features on-line hints to keep you on the right path. Enough is left out to keep things interesting. This module is separated from the main game so you will use it less often. It has some suggestions on how to proceed. And for the really stumped, there are some solutions. $±² ²± $±²Û²± $±² ²± In this adventure, you guide the hero, Smiley Guy, as he rescues his girl friend and saves Earth from an evil machine, called the Toxic Terminator. Before he can find them, Smiley must find five power crystals and solve other puzzles. $±² ²± $±²Û²± $±² ²± :MAIN The game breaks down into three major parts. If you need help, choose the room you want from the list below: !PART1;Part 1 Þ Above Ground $ Þ !PART2;Part 2 Þ Under Ground $ Þ !PART3;Part 3 Þ Above Earth #END :RETURN #SEND MAIN :PART1 $ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß $ABOVE GROUND $ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ !PLACE;Smiley's Place !INTRO;Introduction !APPLE;Apple Tree Lane !PARK;Sunny Dale Park !HEAD;Bio-mechanical Head !GROUNDS;Lab Grounds !FLAKEY;Flakey's !LAB;Inside the Lab !RETURN;Return to Main Menu #END :PART2 $ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß $UNDER GROUND $ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ !UNDER;Underground Cavern !TRANS;Transporter Room !TUNNELS;Tunnel Maze !MUTATO;Mr. Mutato Head !LIBRARY;Library !ELEVATOR;Elevator !INSIDE;Inside the Head !CONTROLS;Switch Controls !BRIDGE;Bridge !FOG;The Fog !RETURN;Return to Main Menu #END :PART3 $ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß $ABOVE EARTH $ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ !LIVING;Living Engine Room !PORT;Observation Port !PASSAGE;Passageways !DECK;Pilot Deck !DEATH;Death Ray !TOXIC;Toxic Terminator/Slime !ESCAPE;Escape and Beyond !RETURN;Return to Main Menu #END ' P A R T 1 :PLACE Read the H. It gives you all the help you need. You will come back here later. !PLACE1;Can't move the dirt. #SEND PART1 :PLACE1 Look for something to help you. !PLACE2;Still can't get underground. #SEND PART1 :PLACE2 Find shovel. Dig dirt. #SEND PART1 :INTRO Read the messages. The H gives you all the help you need here. #SEND PART1 :APPLE Use your ammo. !APPLE1;Still too many. #SEND PART1 :APPLE1 If you find the right position under the first trees, the apples will line up in your sights. #SEND PART1 :PARK Check out the people and objects. !PARK1;Flicker. !PARK2;Flowers block path. #SEND PART1 :PARK1 Find the hidden path through the grass. #SEND PART1 :PARK2 Talk to Bog again. He can help you. #SEND PART1 :HEAD Talk to Bog for explanation. !HEAD1;Force field blocks path. !HEAD2;How stop attack? #SEND PART1 :HEAD1 It can be turned off from inside the head. #SEND PART1 :HEAD2 Part of the solution is in the giant head. You must find another way inside. #SEND PART1 :GROUNDS Examine the grounds. !GROUNDS1;Door is locked. #SEND PART1 :GROUNDS1 Talk to Bog. #SEND PART1 :FLAKEY Read the built in help. #SEND PART1 :LAB Enjoy the shadows. Get the shovel. Did you find the hidden room? #SEND PART1 ' P A R T 2 :UNDER You are under the ground. !UNDER1;Eyes out of reach. #SEND PART2 #END :UNDER1 Look for loose rock. !UNDER2;Found then lost 100 bonus points. #SEND PART2 :UNDER2 The points are for "persistence." Keep trying. #SEND PART2 :TRANS The H explains the three steps you must complete to access the transporter. !CRYSTALS;Location of the power crystals. !CODE;How to solve the access code. !SWITCH;Where is the power switch. #SEND PART2 :CRYSTALS There are five hidden crystals, each a different color. !BLUE;Blue crystal !GREEN;Green crystal !RED;Red crystal !GOLD;Gold crystal !SILVER;Silver crystal #SEND PART2 :BLUE At the introduction. #SEND PART2 :GREEN The flicker in Sunny Dale Park. #SEND PART2 :RED The right eye in the underground cavern. #SEND PART2 :GOLD In the library. #SEND PART2 :SILVER In the switch controls room. #SEND PART2 :CODE To learn the code you must decipher the cryptic writing. Find the book in the library. !BOOK;Understanding the book. #SEND PART2 :BOOK From the book, fill in the letters you know in the cryptic writing. You should be able to guess the missing letters which spell the words for numbers. !ANSWER;The answer #SEND PART2 :ANSWER Select numbers and press the enter button. The number is . . . Not yet. Try a guess. Then come back. Ask again if you're really stumped. #ZAP ANSWER #SEND PART2 :ANSWER 1459 #END :SWITCH One of the switches in the switch controls room. #SEND PART2 :TUNNELS Each tunnel scene has different creatures. Go in and out to learn where each exit goes. !TUNNEL1;Flying arrows. !TUNNEL2;Flies and worms. !TUNNEL3;Robo-bats. !TUNNEL4;The path. #SEND PART2 :TUNNEL1 Go with the flow. If needed, shoot the yellow arrows twice. Shooting the red will alter their paths. #SEND PART2 :TUNNEL2 Shoot once to remove a fly or worm. #SEND PART2 :TUNNEL3 Shoot bats twice to remove. Better yet, let them shoot each other. #SEND PART2 :TUNNEL4 Going East from the transporter room, go South, East, and East to exit the maze. #SEND PART2 :MUTATO When dealing with this creature, remember he is part living and part machine. !MUTATO1;How stop Mr. Mutato Head !MUTATO2;Can't get torch. #SEND PART2 :MUTATO1 Shooting doesn't work. Look for another solution. !MUTATO1A;Another solution. #SEND PART2 :MUTATO1A Turn off the machine switch. #SEND PART2 :MUTATO2 Access from another area. #SEND PART2 :LIBRARY Read the books. !LIBRARY1;Can't find missing photo. !LIBRARY2;Don't understand symbols. !LIBRARY3;Can't read invisible ink. #SEND PART2 :LIBRARY1 More later. #SEND PART2 :LIBRARY2 Find where you have seen them before. #SEND PART2 :LIBRARY3 Get a torch. !LIBRARY3A;Something missing. #SEND PART2 :LIBRARY3A Fire it up. !LIBRARY3B;How? #SEND PART2 :LIBRARY3B Put torch in flame. #SEND PART2 :ELEVATOR Read help first. !ELEVATOR1;The elevator stops working. #SEND PART2 :ELEVATOR1 After pushing the button, don't touch anything. #SEND PART2 :INSIDE The H has a tip for handling the rays. !INSIDE1;Still getting zapped. #SEND PART2 :INSIDE1 The pulse has a pause between colors or two colors then a pause. Wait for the second color. Move into the ray before the pause. #SEND PART2 :CONTROLS Save game before checking out the buttons. #SEND PART2 :BRIDGE Talk to the creature. You may need him. #SEND PART2 :FOG You may be able to find your way without extra help. If you need help, give Bouncer what he wants. !FOG1;Can't find photo. #SEND PART2 :FOG1 Find two clues in the fog. !FOG2;Clue 1 !FOG3;Clue 2 #SEND PART2 :FOG2 At the first bugs, go East 2, South 5. #SEND PART2 :FOG3 At the first bugs, go West 8, South 2, East 5. #SEND PART2 ' P A R T 3 :LIVING Use ammo on gas. Avoid letting the gas surround you. #SEND PART3 :PORT Get key. Take in the view. #SEND PART3 :PASSAGE The moving teeth do not hurt when you run into them. !PASSAGE1;How to get past them. #SEND PART3 :PASSAGE1 Try different methods. Go above and below. Move to open space. Bounce through them. !PASSAGE2;Other methods. #SEND PART3 :PASSAGE2 Push on them. Shoot them to disrupt the pattern. #SEND PART3 :DECK Find the pattern of passages to get to the torch and the store. !DECK1;Path to the torch. !DECK2;Path to the store. #SEND PART3 :DECK1 Go east from red passage (in lower right hand corner of screen). Run into wall. Bump open a path to the purple passage (third from left on bottom row). Enter it to jump to the across the room. #SEND PART3 :DECK2 Take cyan passage (just south of the entrance passage) to next cyan passage. Go north to white passage. #SEND PART3 :DEATH Get stocked up on ammo before advancing past the shield. !DEATH1;How to get past the ice shield. !DEATH2;How handle the guns. !DEATH3;How to get key. #SEND PART3 :DEATH1 Find something that works on ice. !DEATH1A;What? #SEND PART3 :DEATH1A Use torch to melt the ice. #SEND PART3 :DEATH2 Shoot a gun twice to put it temporarily out of commission. #SEND PART3 :DEATH3 Use ammo to break walls of skull. #SEND PART3 :TOXIC Take passage for final showdown inside the Terminator. !TOXIC1;How to handle the slime. !TOXIC2;Can't pick up key. #SEND PART3 :TOXIC1 Have plenty of ammo. Avoid getting trapped between slime and bolts. #SEND PART3 :TOXIC2 Get all three red power crystals first. #SEND PART3 :ESCAPE !ESCAPE1;Can't beat slime to bonus points. !ESCAPE2;Came home. Where's Pristine? !ESCAPE3;Can't find the Warped Zone. #SEND PART3 :ESCAPE1 Try changing game speed to slower. Change back to normal afterwards, or else, everything slows down. #SEND PART3 :ESCAPE2 Follow Pristine to your right. #SEND PART3 :ESCAPE3 After opening the wall in the Pilot Deck, arrow down at each step along the bottom of the screen. One space will drop into the Warped Zone. #SEND PART3 @HINTSRIGHT #END :TOUCH #SEND HINTS:TOUCH #END ±²ÛÛ²± ±±ÛÛÛÛ @HA ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ ±² ²± ±² ²± ±±±ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ ±±±±±±±±±±±±±±±±±±±±±± Û ÛÛ A companion module to Copyright (c) 1992 "Toxic Terminator" by Al Payne