ÛÛÛÛÛÛ ÛÛÛÛÛÛ ÛÛÛÛÛÛ ÛÛÛÛÛÛ ÛÛÛÛÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ÛÛÛÛÛ ±±±±ÛÛ ±±±±ÛÛ ±±±ÛÛ± ±ÛÛ±±± ±ÛÛ±±ÛÛ±ÛÛ ±ÛÛ±ÛÛÛ±ÛÛ±ÛÛ±±ÛÛ ÛÛÛÛÛ ÛÛÛÛÛÛ ÛÛÛ±ÛÛ Û±ÛÛÛÛÛÛ±ÛÛÛ±ÛÛ±ÛÛÛ±ÛÛ±ÛÛÛÛÛÛ±ÛÛÛ±ÛÛ ±±ÛÛ ±±±±ÛÛ ±±±Û±ÛÛ ±Û±±±±±ÛÛ±ÛÛÛ±ÛÛ±ÛÛÛ±ÛÛ±ÛÛ±ÛÛÛ±ÛÛÛ±ÛÛ ÛÛÛÛÛÛ ÛÛÛÛÛÛ±Û±ÛÛ ±ÛÛÛÛÛÛÛÛ±ÛÛÛÛÛÛ±ÛÛÛÛÛÛ±ÛÛ±±ÛÛ±ÛÛÛÛÛ ±±±±±± ±±±±±± ±Û±± ±±±±±±±±Û±±±±±±Û±±±±±±Û±±ÛÛ±±Û±±±±± ÛÛÛÛÛ ÛÛÛÛÛÛ ±ÛÛ ÛÛÛÛÛÛ±ÛÛÛÛÛÛ±ÛÛÛÛÛÛ±ÛÛ±±ÛÛ±ÛÛÛÛÛ ±±±± ±±±±±± ±± ±±±±±± ±±±±±± ±±±±±± ±± ±± ±±±±± A library of objects Software imitating built- Visionsin ZZT (C) sounds! 1993 Public Domain ÛÛÛÛÛÛ ÛÛÛÛÛÛ ÛÛÛÛÛÛ ÛÛÛÛÛÛ ÛÛÛÛÛÛ ÛÛÛÛÛÛ ÛÛÛÛÛÛ ÛÛ ±ÛÛ±±± ±ÛÛ±±± ±ÛÛ±±± ±ÛÛ±±± ±ÛÛ±±± ±±±ÛÛ± ±ÛÛ±±± ±ÛÛ Û±ÛÛÛÛ Û±ÛÛÛÛ Û±ÛÛÛÛ Û±ÛÛÛÛ Û±ÛÛÛÛ ÛÛÛ±ÛÛ Û±ÛÛÛÛÛÛÛ±ÛÛ ±Û±ÛÛ± ±Û±ÛÛ± ±Û±ÛÛ± ±Û±ÛÛ± ±Û±ÛÛ± ±±±Û±ÛÛ±Û±±±±±ÛÛÛ±± ±Û±ÛÛÛÛÛÛ±ÛÛ ±Û±ÛÛ ±Û±ÛÛÛÛÛÛ±ÛÛÛÛÛÛ±Û±ÛÛ±ÛÛÛÛÛÛÛÛÛÛÛÛ ±Û±±±±±±Û±± ±Û±± ±Û±±±±±±Û±±±±±± ±Û±± ±±±±±±±±±±±± #play scdexxxxxcdexxxxxcdexexfxexedc#edx #play s-b+cdgdgdc-b+cdgdgagdgdc-b+cdfedc #play sxxcxtccs.c @fade #cycle 1 :loop #change cyan invisible water /i #change red invisible water #change cyan water breakable /i #change purple invisible water #change red water breakable #change cyan breakable normal /i #change yellow invisible water #change purple water breakable #change red breakable normal #change cyan normal solid /i #change white invisible water #change yellow water breakable #change purple breakable normal #change red normal solid #change cyan solid normal /i #change blue invisible water #change white water breakable #change yellow breakable normal #change purple normal solid #change red solid normal #change cyan normal breakable /i #change green invisible water #change blue water breakable #change white breakable normal #change yellow normal solid #change purple solid normal #change red normal breakable #change cyan breakable water /i #change green water breakable #change blue breakable normal #change white normal solid #change yellow solid normal #change purple normal breakable #change red breakable water #change cyan water invisible /i #change green breakable normal #change blue normal solid #change white solid normal #change yellow normal breakable #change purple breakable water #change red water invisible /i #change green normal solid #change blue solid normal #change white normal breakable #change yellow breakable water #change purple water invisible /i #change green solid normal #change blue normal breakable #change white breakable water #change yellow water invisible /i #change green normal breakable #change blue breakable water #change white water invisible /i #change green breakable water #change blue water invisible /i #change green water invisible /i/i/i #loop